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Sims 2 Change Pet Appearance Change Babies Too

Change pare or optics in SimPE

Saturday 5 May 2007

I have been known to impale Sim babies merely because I did non like the peel they inherited*, but that was before I learned how to change skin and center colors of existing Sims using SimPE.

* By "did not like" I mean "could not stand children with ruby teeth".

In the interest of sparing others' Sim children from unnecessary decease, here is how I do information technology. There may be an easier way with SimSurgery, simply I like to fiddle with my Sims' genes anyway, and then this technique is fine for me.

How-​To

Load the Sim

  1. Load your neighborhood in SimPE (using Tools —> Neighborhood Browser). You might desire to make a backup while you have the Neighborhood Browser open. Don't say I didn't warn you lot.
  2. Once information technology has loaded, in the top left pane, select "Sim Clarification".
  3. In the top right pane, click on the "Blazon" bar at the top to sort past name. Then roll down to find the Sim you lot desire to modify, sorted by first proper noun, and select him.

    View of SimPE

  4. To Modify Skin Color

    In the bottom pane, click on "More" and select "Open up Sim Dna". This volition open a new tab with the Sim's DNA selected.

    View of Sim DNA

  5. The values we want to change are in "Dominant Gene". To change the skin, select the "Skintone" GUID. Replace the value that is there with the value of the new pare (meet beneath for how to detect that). * the long, crazy cord of letters and numbers
  6. Click the Commit button, then in the menu practice File —> Save.
  7. To Change Middle Color

    (First close the Sim DNA if you also just changed the skin.) While viewing the Sim Description of the Sim you want to modify, Click on the "More" button and select "Open Character File". When this is loaded, in the top left pane click on "Age Data", then in the top right pane click on "Age Information". At the bottom you should now have a list of values, including "eyecolor (dtString)". Click on that value you want to change, and in the right portion of the bottom window alter the "value" to the GUID of the eye you desire to use.

    View of Sim Character File

  8. Click on the Commit button so do File —> Save.
  9. Force Changes to Appear

    The changes may non evidence up right away in the game. If they don't, take the Sim go to a mirror and modify advent. You don't accept to actually modify anything, merely you practice have to accept the changes (i.due east. don't click the X to cancel the changes). Normally, once the change appearance screen goes away, your Sim will exist repainted with the new skin or eyes.

    This makes information technology difficult to modify a baby'south eye color till he'south a toddler (if you have a toddler-​enabled mirror that is), but I have successfully inverse babies' skins this style. For babies, at least, the peel seems to be reloaded equally soon as you enter the lot.

    To change a baby's eye color, then, you can use the Insiminator's Temporal Adjustor instead of a mirror. Do Ready Appearance… Make Over on the babe, and save the changes (even though you lot won't change anything). The merely drawback to this method is that in thumbnails and preview pictures (i.east. the family portrait displayed when loading the lot) the infant will thereafter appear with a blank spot where hair would ordinarily be, as when a hair mesh is missing. However, in the game he will appear with a normal baldheaded baby caput.

But where practice I get the values that I put in these fields?

If you but want to use 1 of the Maxis default skins, here are the values:

00000001-0000-0000-0000-000000000000 (very calorie-free) 00000002-0000-0000-0000-000000000000 (light) 00000003-0000-0000-0000-000000000000 (tan) 00000004-0000-0000-0000-000000000000 (nighttime)          

I don't know the values for default eyes, though they probably expect a lot like that.

If you want to use a custom skin or eye, there are two ways to get the value.

The easiest is to take a Sim who you know already has the skin or eye color that you want to apply to the other Sim. Earlier you open up the Deoxyribonucleic acid of the Sim you want to modify, open that other Sim's Dna using the same steps listed above. Select and copy the GUID for the "Heart" or "Skintone" field, making certain you become the Dominant Factor and not the recessive. Then close this Sim's DNA (to limit confusion), open the other's, and paste the value into the appropriate field.

The other way but works if you know the file name of the eye or skin bundle, just it permits you to change the skin even if you lot don't take a Sim using it already, which SimSurgery won't let yous do.

  1. In the carte, practise File —> Open up and scan into your download folders to find the eye or skin package.
  2. In the peak left panel, select "Skintone XML" (if it's a pare) or "Texture Overlay XML" (if it'due south an eye), and and so select the aforementioned in the top right panel. My example is looking at an center.

    View of an Eye

  3. In the bottom panel, find the field "family unit (dtString)" and select it.
  4. In the right portion of the bottom panel, there should exist a GUID in the "Value" field. Copy that and paste it into a text file for safekeeping. Personally, I have a growing list of these values that I add to whenever I look one up, to save me this step the adjacent time around if I want to requite someone else the same skin or eye.
  5. Now open the Sim and change the value according to the instructions above, starting at Step 1.

What about the "SkintoneRange" field?

A newly created Sim from CAS (who was non created using the pacifier) will have the same values in both the "Skintone" and "SkintoneRange" fields. A Sim born in-​game to parents with unlike skintones may take different values there, so I assume it has something to do with the game's genetics. I have successfully inverse Sims' skintones without changing the SkintoneRange field; all the same, if you are doing a radical change from very nighttime to very lite or vice versa, y'all may wish to change both fields to the same value and then yous don't get some weird results in the side by side generation.

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